Starting at abstract and gracefully falling into the real world, a Rube Goldberg machine is designed to do one task: flip a coin. Well, two tasks--it flips two coins. This game was developed in Unity using no code. It was made to get a feel of the built-in physics of Unity 3D and to mess around with what can be done.

In this simulation, a question kicks off a chain of events by starting a windmill, which in turn knocks over a cup with a red ball inside.  At the top of the simulation are more abstract elements. Eventually the chain reaction ends in a realistic setting, with two coins being catapulted across a table. 

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