Elemental
In a world full of slimes, angry cats, and evil witches... do you have what it takes to become a masterful mage?
Brave the elements as you travel in search of powerful spells to use against the evil Witch.
Use A and D to move, Space bar to jump, and left/right click to use spells. Use number keys 1-4 to cycle between spells to use.
All sprites, animations, and music are original. Sound effects were open source.
Links to the sound effects:
1. Player Death
2. Wind Shield
3. Healing
4. Player Jump
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Elemental x86_64.zip 27 MB
Development log
- PostmortemOct 22, 2021
- Development ProcessOct 22, 2021
Comments
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The tutorial in the beginning was nice to have since there are quite a few combinations of abilities you can use. I really like the earth spell and how it interacts with the environment. I also liked that each level was themed and you could tell what the surroundings was supposed to be (the platforms could also be textured instead of a solid block). The combat was nice since you had three different attacks.
I think the game has a lot of potential with the spells and how they can have special interactions. I think it would be good to have doorways be more clear and also a clearer indication that you are picking up a spell. Attacks could also have more effects and not just disappear.
I really like the gameplay of this game. It feel very dynamic with different element and abilities. Also one element has different abilities, which makes the game more fun. I agree with other comments suggesting that the use of colored block is not very straightforward and may cause confusion. Also, the game is relatively hard and may require more tutorial level in order to master the use of different abilities. I do enjoy the overall theme of the game, it has a unique aesthetic and looks really fresh.
The game is well-designed from the very first level. The interaction between the magic spell and the layout is attractive and fascinating. The citation of free sound is also worth mentioning. Besides, the dying effect that the witch gets erased from the scene is a cool concept. However, the game could be improved in certain aspects. First of all, the scene could be decorated by using sprites instead of solid color blocks. What's more, hint on the effects of spells should be given that people who didn't see the game trial might be stuck in the first level wondering how to use the spell. What's more, the interaction between the witch and the platform could be elaborated further that the witch is always stuck at the side of the platform. In addition, the UI might need further polishing including the potion and health bar. There is a little problem that after losing all the health, the witch can still jump which can be fixed easily.
This game is really well designed, and I think you have put in a lot of effort to make it work. I really like the design of the ability of earth which can make the character stick on the wall and elongate it. Also, I think the plot in the game is pretty attractive. It is like the old school hero story in which the hero avenges the bad guy and takes his abilities back.
However, I think there are many details that could be polished such as the UI and some scene setting. For example, the health bar and mana bar for the character are kind of inconsistent with other UI. You may give him a transparent background like what you did for spells. But, generally, the theme and plot are very interesting.
This game was very fun and interesting because of the creative design and theme in each of the levels. Some of the platforms could be made with more graphics or different background and there could be more interactive traps or obstacles so that the player has to use more of its maneuvering skill around the levels. Some of the backgrounds in the levels could also have more graphics to better show the game's theme.